DIY · BUT GOOD
Half-good games, fully shipped.
A community where developers collaborate on small games and the tools to build them - then everyone shows up to play. Cross-game leaderboards, weekly events with parlay-style competitions, and one sign-in for the whole library. Free, paid, or token-gated.
Collaborate
01Find your people.
Form teams, share dev tools, ship in the open on GitHub.
Create
02Build games & tools.
Use the SDK, drop a manifest, push a build. We handle auth, scores, anti-cheat.
Play
03Players show up.
Compete in weekly tournaments, climb cross-game leaderboards, win prizes.
Bridge Babe
Highway Overpass Hottie
Game Library
Plop!
Skip stones across the bay
by Jason
City Walk
A mobile anxiety challenge
by Jason
Skizipper
v0.0.1Pre-alpha 0.0.1
by Pete
Jumper
v0.0.29Crisis Negotiation Simulator
by Jason
Urban Aim
v0.0.4Aim. Arc. Score.
by Jason
Lab
badgames-shell test bench
by Jason
For developers
Built in the open. Shipped from your repo.
Your GitHub repo is the source of truth. Add a
badgames.json manifest, push, and the
catalog picks it up. Teams collaborate the way they already do - branches, PRs,
review - and ship tools other devs can drop into their own games.
-
GitHub-native.
Repo lives where you already work. Branches map to staging builds. Public or private, doesn't matter to us.
-
Teams of one to many.
Form a team, set roles, share ownership of the manifest. Pull requests review themselves - same workflow you already use.
-
A shelf of tools.
Publish a leaderboard widget, a physics helper, an anti-cheat. Other devs install it from the marketplace - free, paid, or invite-only.
{
"slug": "city-walk",
"name": "City Walk",
"subtitle": "Mobile Anxiety Challenge",
"lifecycle": "in-development",
"catalog_state": "coming_soon",
"cover_image": "/cover.png",
"card_image": "/card.png",
"requires_token": false
}